![]() ![]() ![]() Capture the agent if caught (30 percent chance).Possible complications (five percent chance per day).Friendly units in the territory gain health and replenish supplies for two days.Opponent units in the area are subject to Combat Power Punishment, and deal less damage for 2 days.Reveals production bonuses (if any) for the area village.It automatically restores all points of interest in the area.Removes the fog of war from the target area.Some rewards, in particular appointed council charter and Countermeasures Development, can increase this limit. stealth levels Always trending towards the number of agents currently assigned therenecessary to carry out advanced operations.īy default, a faction can have up to ten agents in their positions at a time. When an agent is assigned to hack an entity, it will cause your intrusion level to rise within that entity. Deploying agents to increase their effectiveness is always a useful strategy. Sometimes this bonus affects your overall production, while other times the agent trait makes it particularly suitable for a particular task. When an agent is recruited, he can be tasked with infiltrating one of your competitors or one of the four major non-player organizations in and around Dune.Įach agent has one trait that will provide a small benefit to your empire when they are tasked with infiltrating. You can see the current progress bar under the sneak button on the right side of the screen. While harvesting Spice, progress is automatically made toward recruiting an agent.
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